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Titan quest masteries mod mysticism and hunter
Titan quest masteries mod mysticism and hunter









Program Files/Bethesda Softworks/Oblivion/DataĢ.When asked to merge the Texture folders together, say yes.

titan quest masteries mod mysticism and hunter

Unzip all contents into your Oblivion Data directory. The Madgod (gives you Sheogorath-related abilities)ġ. The Assassin (from endgamecutter, Dark Brotherhood related skills) The Pharaoh (from tyreil829 AKA SGA Col John Sheppard) The Gambler (based on Sardat's Birthsign) New Signs Added (full details at the bottom of the page and in Read-Me): This was due largely to limitations with the Construction Set (it's very picky as to letting Birthsigns actually work), however, this allows me to release more birthsigns in sets of three, and allows you to pick and choose which birthsigns to use.įor example, If you don't want to use the Aegis, Ranger, or Nerevarine, simply turn off Part E and they go away!Īll Signs in this mod follow a few general guidelines:ġ) Every birthsign has an ability (constant effect), lesser power, and greater power.Ģ) No script effects are used in any birthsign at any time.ģ) Attribute bonuses never exceed 30 and are never less than 10 (total).Ĥ) All lesser powers cost 50 Magicka or less.ĥ) All greater powers can be cast when silenced.Ħ) All greater powers are unable to be reflected or absorbed. What I did was make five separate plug-ins (Called Parts A-E) with three birthsigns each.

titan quest masteries mod mysticism and hunter

This mod currently adds 24 birthsigns to Oblivion, including everything from the heavy defensive Aegis to the pure Elemental magics of the Firewalker.

titan quest masteries mod mysticism and hunter

This is the second part of my mod to redesign the birthsigns in Oblivion. Please take the time to endorse and comment on the mod.











Titan quest masteries mod mysticism and hunter